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  Hellbreath World Armors


Hellbreath World - Helbreath Online Free

Standard Armor

Hauberk
           
   
DR
PA
STR Req
Endurance
 
Beginner
35
38
10
2,500
 
Knight
40
40
10
5,000
 
Legion
45
42
10
7,000
 
Master
50
45
10
15,000
 
Elite
55
48
10
28,000
           
Plate Mail
           
   
DR
PA
STR Req
Endurance
 
Beginner
75
48
100
8,000
 
Knight
85
50
100
15,000
 
Legion
90
52
100
17,000
 
Master
95
55
100
25,000
 
Elite
100
58
300
38,000
           
Chain Mail
           
   
DR
PA
STR Req
Endurance
 
Beginner
30
32
30
4,500
 
Legion
40
48
30
13,000
 
Master
45
50
30
20,000
 
Elite
60
52
30
32,000
           
Chain Hose
           
   
DR
PA
STR Req
Endurance
 
Beginner
70
35
10
1,000
 
Knight
75
38
10
3,000
 
Legion
80
40
10
5,000
 
Master
85
45
10
15,000
 
Elite
90
48
10
28,000
           
Plate Leggings
           
   
DR
PA
STR Req
Endurance
 
Beginner
35
45
20
6,000
 
Knight
40
48
20
13,000
 
Legion
45
50
20
15,000
 
Master
50
52
20
22,000
 
Elite
55
55
20
35,000
           
Helm
           
   
DR
PA
STR Req
Endurance
 
Beginner
35
35
52
1,000
 
Knight
40
38
52
3,000
 
Legion
45
40
52
5,000
 
Master
50
42
52
12,000
 
Elite
55
45
52
25,000
           
Full Helm
           
   
DR
PA
STR Req
Endurance
 
Beginner
38
38
85
2,500
 
Knight
43
40
85
5,000
 
Legion
48
42
85
7,000
 
Master
53
45
85
15,000
 
Elite
58
48
85
28,000
           
Winged Helm
           
   
DR
PA
STR Req
Endurance
 
Beginner
41
40
130
3,000
 
Knight
46
42
130
7,000
 
Legion
51
45
130
11,000
 
Master
56
48
130
18,000
 
Elite
61
50
200
30,000
           
Horned Helm
           
   
DR
PA
STR Req
Endurance
 
Beginner
44
44
160
6,000
 
Knight
49
45
160
11,000
 
Legion
54
48
160
14,000
 
Master
59
50
160
20,000
 
Elite
64
52
300
32,000
           
Mage Hat
             
   
DR
PA
STR Req
MAG Req
Endurance
 
Beginner
30
35
15
10
1,000
 
Legion
40
40
15
150
5,000
 
Master
45
42
15
300
12,000
 
Elite
50
45
15
500
25,000
             
Archer Hood
           
    DR PA AGI Req AGI Bonus
 
Cloth
43 30 10 20
 
Leather
48 35 50 30
 
Studded
53 40 150 40
 
Scale
58 45 300 50
           
Archer Hide
           
    DR PA AGI Req. Endurance
 
Giant
95 38   5000
 
Demon
115 43   7500
 
Dragon
135 48   10000
           


Special Armor Sets

Hero

Full Set Effect
Warrior/Archer: +50 Damage, +100% Hitting Probility
Mage: +25 Damage per hit
All: +150% Magic Resistance
           
    DR PA STR Req EK Req
 
Helm
53 53 85 100
 
Cap
45 42 15 100
 
Ranger Hood
45 42 15 150
 
Armor
95 55 100 300
 
Ranger Hide
135 55 100 250
 
Hauberk
50 45 10 150
 
Leggings
50 52 20 150
 
Robe
45 50 30 200
 
Cape
45 45 30 300
Godly Armor

Full Set Effect
Warrior/Archer: +100 Damage, +200% Hitting Probility
Mage: +50 Damage per hit
All: +300% Magic Resistance
           
   
DR
PA
STR Req
Endurance
 
Plate
100
58
130
50,000
 
Robe
60
52
130
30,000
 
Leggings
55
55
130
30,000
 
Hauberk
55
48
130
20,000
 
Wings
61
50
200
25,000
 
Cap
50
60
15
15,000
Icy Armor

Full Set Effect
Freeze enemy upon contact.
           
   
DR
PA
STR Req
Endurance
 
Plate
95
55
130
25,000
 
Chain
45
50
30
20,000
 
Leggings
50
52
20
22,000
 
Hauberk
50
45
10
15,000
 
Wings
56
48
200
18,000
 
Hose
85
45
15
15,000
 
Full Helm
52
45
15
15,000
 
Helm
50
42
15
12,000
 
Hat
45
42
15
12,000
Bronze Armor

Full Set Effect
Become unstrippable.
           
   
DR
PA
STR Req
Endurance
 
Plate
95
55
130
25,000
 
Chain
45
50
30
20,000
 
Leggings
50
52
20
22,000
 
Hauberk
50
45
10
15,000
 
Wings
56
48
200
18,000
 
Hose
85
45
15
15,000
 
Full Helm
52
45
15
15,000
 
Helm
50
42
15
12,000
 
Hat
45
42
15
12,000
Mithral Armor

Full Set Effect
Become unstrippable and unflyable.
           
   
DR
PA
STR Req
Endurance
 
Plate
95
55
130
25,000
 
Chain
45
50
30
20,000
 
Leggings
50
52
20
22,000
 
Hauberk
50
45
10
15,000
 
Wings
56
48
200
18,000
 
Hose
85
45
15
15,000
 
Full Helm
52
45
15
15,000
 
Helm
50
42
15
12,000
 
Hat
45
42
15
12,000
Merien Armor

Special Effect
Immune to physical attacks, breaks weapons.
Shield Immune to ALL attacks.
20 Minute cooldown.
           
   
DR
PA
STR Req
Endurance
 
Plate
95
55
130
25000
 
Chain
45
50
30
20000
 
Leather
135
45
30
6000
 
Tower Shield
N/A
50
40
10000

 

  Extra Armor Information

Hit Locations

There are 4 hit locations

50% chest
25% legs
15% hauberk
10% head

those are the percent chance to get hit on each location.
the damage your enemy makes from their weapon is reduced based on 1 piece of armor.

maximum pa is 80% on a single location
all armor has a "base" pa, for example legion plate has 50 pa base to be 'max pa' it would need to be pa30.

all hits on a pa30 legion plate would be reduced by 80%.

for example if u were naked, and someone hit u for 1500 dmg u would take 1500 dmg. but if u were wearing the pa30 legion plate and it was hit, u would take 300 dmg because 1500 reduced 80% is 300

Upgrading Equipment

Look in your Inventory Bag, you will see a little button called "[i]UPGRADE".
Drag and Drop your Item from Above and Click Upgrade.
Continue to Upgrade your Weapon/staff until they are +15.
If you run out of majestic points keep hunting Slimes.(pit is in the top part of town maps)

Suggestions

Mages = Buy the Master staff
Warriors= Buy the Master Hammer [PvM Weapon] / Master Sword [PvP Weapon]
Bmages = Buy the Master Sword + Master staff[ + Master BattleStaff/i]

What about Shields?

A shield STACKS on top of the part that got hit. If you are looking at Tav's example, and the player was holding a TowerShield PA39 (base 35 i think) which gets you 74PA, you would take the REMAINING damage and do the calculation on that:

Remaining Damage: 300
Shield PA: 74

New Reduction: 300/100*74 = 222
New Damage: 300-222 = 78 damage

Items such as M.Shield Wand do reductions (of 50PA i think) also, which would stack that again and half it to 39 damage, but of course shields and wands stop you from attacking back!

Note that the original servers (and probably most private servers out there) have bugged PA calculations which reduce the ORIGINAL damage with a shield instead of the REMAINING damage (making the reduction a HELL of a lot more), causing damage to go well in to NEGATIVE numbers. This is why you play alot of servers where mages run and get hit -1 -1 -1 -1 -1 -1 -1, as anything 0 or below is set to -1 damage.

Magical Absorption

Armor

Magical Absorbtion armor has been changed into more specific purpose, each piece that u wear of the same type stacks up and adds to your total % for that element. maximum value is 100% for each element. at 100% you take 0 dmg by that element.

Fire = protects you from fire based magic(Fire Shock Wave)
Earth = protects you from earth based magic(Earth Shock Wave)
Air = protects you from air basd magic(Hurricane Blast)
Water = protects you from water based magic(Blizzard, Mass Blizzard)
Holy = protects you from holy based magic(Call Of The Gods)
Unholy = protects you from unholy based magic(Strike Of The Ghosts)
Unattuned = This means this armor Requires Attunement.
You can buy ANY Basic Elemental Attunement potion from shop (for 5000 gold) and apply it to this armor or shield.
Until it is attuned it protects you from nothing.

Necklaces

There is 2 basic types of necklace "protection and Elemental"
Protection gives you 25% MA to the Element and Elemental gives you 50%

Rings

At the moment there is only one MA ring thats Ring of Emmerald and gives you +20 MA


 
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